Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Server-side
Singleplayer
Tags
Creators
Details
Contains AI-generated code The Chinese and Arabic translations are AI-generated
Contains advertising Title screen has Essential promotion
Contains paid features Cosmetics available as Patreon reward
Contains opt-out telemetry Update checker provides anonymous launch analytics to Modrinth View privacy policy
Licensed ARR
This is a derivative work of:
Modification Menu Forked to add Fun Mode
Published last year
Updated last year

Ever wanted to punish players for dying over and over to bosses? Feel like it's easy to cheese a boss because players can just respawn infinitely to eventually kill a boss?
Look no further! Boss Ultimatum solves that by adding a very customizable config that allows you to add "ultimatums" to bosses.
These ultimatums define how much health the boss should heal. A percentage of its max health? A flat amount? Or remove the boss so they have to resummon it?
Features
- Maximum Health Healing
- Flat Value Healing
- Minimum Deaths to trigger ultimatum (Fabric only)
- Per-Difficulty Setting (e.g. Only on hard)
- Remove boss intead of healing
- Health gains before ultimatum (e.g. Heal the boss 10% of their max health but 100% after ultimatum that can have a minimum of deaths)
Config Preview



